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Many units have access to the five iconic Eldar Heavy Weapons. So technically they gain no real special rule advantage in the Craftworld army list except Ancient Doom, but that is both a strength and a weakness. Conversely, rapid Dispersed Blasts can all but evaporate any individual blob you want off the board with a barrage of D6 S6 shots assuming you have only two Fire Prisms fielded, that’s still 4D6 shots, assuming they haven’t moved much. Ulthwe does this better, but Iyanden also doesn’t fear the return fire as much. Heavier melee units like the Custodes, Grey Knights, Blood Angels, and other Eldar Wraith units can generally tough out the overwatch and slaughter your Spectres in short order if you let them get too close. Given how fast most of your army will be as well, it may not be a bad idea to slap Faolchu’s Wing on a footslogging Warlock or Spiritseer so that they craftworl keep pace with their wards. Bonesingers can ensure that the few wounds that scuff up your Wraith units or Vehicles can get spit-shined in short order, and serve as an additional vector for Smite spam should you wish.
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Guardian Defenders are another obvious choice. As the Soulburst mechanic thankfully no longer applies to anything in this category, and as Wraithknights are already shadows of their former glory, it’s best to simply pretend this slot doesn’t exist.Īside from the obvious Fire Dragons or D-Cannon Wraithguard just about every eligible unit can benefit from being able to be placed where you want, when you want.Īutarchs and Farseers can offer very useful army wide buffs to supplement your non-statue units, should you need the extra support. Most of the perks associated with this specialization are very melee-focused, so while Wraithguard and oddly Hemlock Wraithfighters can benefit, crwftworld may be best to shelve them in exchange for the bladed variants or their larger kin. Warlocks as secondary HQs are a must, as stacking the Conceal power with other to hit modifiers is what makes Alaitoc units so incredibly hard to kill.ĪRTE DESPUES DE LA MODERNIDAD BRIAN WALLIS PDF Wrath of the Dead 1CP: Your Wraithlords will appreciate this as they walk up eldr battlefield with a degrading stat line and no form of invulnerable save. Codex: Craftworld Eldar (3rd Edition) – Warhammer 40k – Lexicanumīaharroth is another candidate for a rounded list, as he can make any nearby Aspect Warriors borderline fearless and can redeploy to anywhere on the map as needed. Alternatively, War Walkers using Shuricannons can act as relatively cheap skirmishing units that can flank vulnerable areas in your opponent’s deployment zone to assault backline units or secure potential objectives. They are still available in the Index but are no longer “officially” supported. That taking Asuryani unit as a part of Ynnari detachment just gives them Ynnari keyword, while not stripping them of asuryani so they are still viable for casting all those powers. All attacks against that unit are resolved at -1 to hit for the rest of the phase.
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Warp Spiders are more expensive, but they’re sturdier and able to handle MEQ targets better than the Hawks can.
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This way the only real loss is access to the Warlord traits, Path of Command, and a free relic. Depending on whether or not you’re going MSU with the Banshees, a standard 5-Banshee squad can appreciate having a 5-Dire Avenger squad tag along inside the Wave Serpent as a craftwlrld unit of sorts to give them a bit of cover fire.
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A bit of a one-trick pony, but not much is going to be walking away from that particular volley of Shuriken shots. It’s official – the next codex for Warhammer 40, (and the first xenos Older hobbyists among you may remember Craftworld Eldar, which.ĭark Reapers are once again your go-to standard. This time, we will cover most of the units in the. Hey everyone, Reecius here to continue the review of the new 8th ed Codex: Craftworlds review. Index Eldar struggled, and there was a reason everyone was playing Ynnari. Codex: Craftworlds is a seriously awesome book.